HOME

Welcome to my website! I’m thrilled to have you here! down below you can see personal projects created in my free time. Enjoy!


GAMES

AFTER CHAOS

After Chaos is made in Unity using assets created by me in Maya and then Substance Painter.

DAYBREAK

Daybreak is a 3D platformer also made in the Unreal Engine. I’ve used mostly particle and light effects to create the aesthetic.

SOULS FROM BELOW

Souls From Below is a project made in Unity with the help of photoshop to create the assets

OTHER DIGITAL MEDIA

“The greatest glory in living lies not in never falling, but in rising every time we fall.”

-Nelson Mandela

About me

Hello, I’m irmak!

I’m currently a freshman at RISD, studying experimental and foundation studies. I’ll major in game design in the following years and would love to share this journey with you! in this site you will find some of the experimental projects and digital media I produced. 

I would always appreciate your feedback so don’t be afraid to comment and tell me your thoughts!


The Project I’m Most Proud Of

AFTER CHAOS

After chaos was a school project that I decided to build upon. The original assignment was to design a cityscape with some sort of chaos element and paint it on some large canvas using gouache. I decided to do mine in Unreal and create a whole game environment with the theme after chaos. Everything except the plants are modeled by me in Maya and then painted in Substance painter. I used the first player shooter template found in Unreal.

Along the way I had to learn about the atmosphere, fog and light properties, materials and how to use blueprints to combine base color, normals, ambient occlusion, roughness and such. I experimented with foliage and landscape tools as well, which resulted in a very positive learning experience. Here are some screenshots from the scene and gameplay.