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I focus on game production and creative lead positions; below you will find some projects I worked on as a producer, or independent personal ones.


GAMES

DREAMLAND CONFECTIONERY

CATS OF ISTANBUL

AFTER CHAOS

After Chaos is made in Unity using assets created by me in Maya and then Substance Painter.

ARMA-BREAD-ON

A collective game Jam project made in unity

DAYBREAK

Daybreak is a 3D platformer also made in the Unreal Engine. I’ve used mostly particle and light effects to create the aesthetic.

SOULS FROM BELOW

Souls From Below is a project made in Unity with the help of photoshop to create the assets

OTHER DIGITAL MEDIA

“The greatest glory in living lies not in never falling, but in rising every time we fall.”

-Nelson Mandela

About me

Hello, I’m Irmak. Some of you may know me as Max!

I’m a game design student in USC Games (Interactive Entertainment or also known as IMGD)  that is driven by intellectual curiosity, and then love for games. USC is known for its industry connections and being the number one college for game design in the world so I couldn’t be more excited to share my journey with you! 

I focus on game production and creative direction, and am currently working as a creative lead in various projects, all related to games. Please contact me for games or entrepreneurship opportunities!


DREAMLAND CONFECTIONERY

Dreamland Confectionery is an independent project created by a team of 40 people. As the lead art producer, and then the lead artist additionally, I managed the schedules, tasks, sprints and backlogs for the creative team. Using agile methodologies, we created a 3d action adventure game.