DAYBREAK

Daybreak first emerged during my game design class at RCAD’s PreCollege program. I had created my first completely playable level in Unreal. Ever since then I wanted to make changes, improve and one day publish it. So I have started working on another project, inspired by Daybreak. In this page you will find, screenshots, recordings, images and concept art about the first version of the game and some progress for the newer one.